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<channel>
	<title>Dennis F. - Film&#38;Music</title>
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	<link>http://dfass.wordpress.com</link>
	<description>Just another WordPress.com weblog</description>
	<lastBuildDate>Mon, 22 Feb 2010 19:29:35 +0000</lastBuildDate>
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		<title>Dennis F. - Film&#38;Music</title>
		<link>http://dfass.wordpress.com</link>
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		<item>
		<title>Mouse-Viruz 2nd-Rig&#8230;</title>
		<link>http://dfass.wordpress.com/2010/02/22/mouse-viruz-2nd-rig/</link>
		<comments>http://dfass.wordpress.com/2010/02/22/mouse-viruz-2nd-rig/#comments</comments>
		<pubDate>Mon, 22 Feb 2010 19:29:35 +0000</pubDate>
		<dc:creator>dfass</dc:creator>
				<category><![CDATA[Mouse-Viruz]]></category>

		<guid isPermaLink="false">http://dfass.wordpress.com/?p=144</guid>
		<description><![CDATA[Here is the next preview of our mouse &#8230;. as you can see rockets will come out of the side. Realized with Constraints and Ipo-Drivers! Next step is duplicating the small loader-planes and modelling the rockets!<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=dfass.wordpress.com&amp;blog=11150589&amp;post=144&amp;subd=dfass&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Here is the next preview of our mouse &#8230;. as you can see rockets will come out of the side.</p>
<p>Realized with Constraints and Ipo-Drivers!</p>
<span style="text-align:center; display: block;"><a href="http://dfass.wordpress.com/2010/02/22/mouse-viruz-2nd-rig/"><img src="http://img.youtube.com/vi/QSzzAFIHebA/2.jpg" alt="" /></a></span>
<p>Next step is duplicating the small loader-planes and modelling the rockets!</p>
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		<title>Mouse-Viruz!</title>
		<link>http://dfass.wordpress.com/2010/02/21/mouse-viruz/</link>
		<comments>http://dfass.wordpress.com/2010/02/21/mouse-viruz/#comments</comments>
		<pubDate>Sun, 21 Feb 2010 10:28:22 +0000</pubDate>
		<dc:creator>dfass</dc:creator>
				<category><![CDATA[Mouse-Viruz]]></category>

		<guid isPermaLink="false">http://dfass.wordpress.com/?p=136</guid>
		<description><![CDATA[Some people from my work had the crazy/funny idea to visualise a computer mouse getting a virus (Thanks to Ionuts!). 1st it was just a joke- but we decided to start a blender-project based on this idea : &#8220;Mouse-Viruz!&#8221; &#8211;&#62; Mouse-Viruz!-MeshFixed-Model (remove doubles/join triangles): Ionuts &#8211; from my work- made the joke- so i have [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=dfass.wordpress.com&amp;blog=11150589&amp;post=136&amp;subd=dfass&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Some people from my work had the crazy/funny idea to visualise a computer mouse getting a virus (Thanks to Ionuts!).<br />
1st it was just a joke- but we decided to start a blender-project based on this idea : &#8220;Mouse-Viruz!&#8221;</p>
<p>&#8211;&gt; Mouse-Viruz!-MeshFixed-Model (remove doubles/join triangles):<br />
<span style="text-align:center; display: block;"><a href="http://dfass.wordpress.com/2010/02/21/mouse-viruz/"><img src="http://img.youtube.com/vi/YwiJPffmag8/2.jpg" alt="" /></a></span></p>
<p>Ionuts &#8211; from my work- made the joke- so i have to say it is his idea!</p>
<p>Christian Franke -from my work, too- modelled the computer mouse in Autodesk Inventor (he´s just too new in Blender).<br />
He modelled the mouse with other parts like cylinders, mechanical connections and sent me all that parts in single files.</p>
<p>Me -Dennis Fassbaender- import everything to blender and animate the mouse with some vfx!</p>
<p>Blender can open the Inventor-Format without problems (just open).<br />
At this time im connecting that parts in Blender and add constraints to simulate mechanical movements.<br />
Also i have to fix some axis for mechanics.</p>
<p>&#8211;&gt; Draft-Render of Christian´s standalone parts with basic materials:<br />
<span style="text-align:center; display: block;"><a href="http://dfass.wordpress.com/2010/02/21/mouse-viruz/"><img src="http://img.youtube.com/vi/_-UGfKZ45Yk/2.jpg" alt="" /></a></span></p>
<p>&#8211;&gt; 1st preview to the mechanical rig with Blender-Constraints:<br />
<span style="text-align:center; display: block;"><a href="http://dfass.wordpress.com/2010/02/21/mouse-viruz/"><img src="http://img.youtube.com/vi/iXWyGoYgNpg/2.jpg" alt="" /></a></span></p>
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		<title>ERDORA &#8230; publishing my visual-effects</title>
		<link>http://dfass.wordpress.com/2010/02/07/erdora-publishing-my-visual-effects/</link>
		<comments>http://dfass.wordpress.com/2010/02/07/erdora-publishing-my-visual-effects/#comments</comments>
		<pubDate>Sun, 07 Feb 2010 16:07:06 +0000</pubDate>
		<dc:creator>dfass</dc:creator>
				<category><![CDATA[Erdora]]></category>

		<guid isPermaLink="false">http://dfass.wordpress.com/?p=127</guid>
		<description><![CDATA[Hey- im proud to present my visual-effect works for the ERDORA-Film-Project. The Erdora-Team need help in some scenes. Specialy glowing things and disintigrating with more than 300.000 particles was my job. Now- after Erdora was published in the beginning of 2010 i can show you my work . My favourite scene is that one: And [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=dfass.wordpress.com&amp;blog=11150589&amp;post=127&amp;subd=dfass&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Hey- im proud to present my visual-effect works for the ERDORA-Film-Project.</p>
<p>The Erdora-Team need help in some scenes. Specialy glowing things and disintigrating with more than 300.000 particles was my job.<br />
Now- after Erdora was published in the beginning of 2010 i can show you my work <img src='http://s2.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> .</p>
<p>My favourite scene is that one:</p>
<span style="text-align:center; display: block;"><a href="http://dfass.wordpress.com/2010/02/07/erdora-publishing-my-visual-effects/"><img src="http://img.youtube.com/vi/pATo0zeUvs0/2.jpg" alt="" /></a></span>
<p>And 3 GlowScenes:</p>
<span style="text-align:center; display: block;"><a href="http://dfass.wordpress.com/2010/02/07/erdora-publishing-my-visual-effects/"><img src="http://img.youtube.com/vi/vbMV3YPDU0o/2.jpg" alt="" /></a></span>
<span style="text-align:center; display: block;"><a href="http://dfass.wordpress.com/2010/02/07/erdora-publishing-my-visual-effects/"><img src="http://img.youtube.com/vi/SvjsW4wUX0A/2.jpg" alt="" /></a></span>
<span style="text-align:center; display: block;"><a href="http://dfass.wordpress.com/2010/02/07/erdora-publishing-my-visual-effects/"><img src="http://img.youtube.com/vi/Xxs7sJ0Iil0/2.jpg" alt="" /></a></span>
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			<media:title type="html">dfass</media:title>
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		<title>Abaron Particle-Effects</title>
		<link>http://dfass.wordpress.com/2010/02/07/abaron-particle-effects/</link>
		<comments>http://dfass.wordpress.com/2010/02/07/abaron-particle-effects/#comments</comments>
		<pubDate>Sun, 07 Feb 2010 15:59:28 +0000</pubDate>
		<dc:creator>dfass</dc:creator>
				<category><![CDATA[Abaron]]></category>

		<guid isPermaLink="false">http://dfass.wordpress.com/?p=124</guid>
		<description><![CDATA[Last year i created some particle-effects for Marco Gutekunst´s film project ABARON. Now i uploaded the video-sequence. You should know that a effect like this was not planed! I had to improvise&#8230; Sorry for the bad quality<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=dfass.wordpress.com&amp;blog=11150589&amp;post=124&amp;subd=dfass&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Last year i created some particle-effects for Marco Gutekunst´s film project ABARON.<br />
Now i uploaded the video-sequence.</p>
<p>You should know that a effect like this was not planed! I had to improvise&#8230;</p>
<span style="text-align:center; display: block;"><a href="http://dfass.wordpress.com/2010/02/07/abaron-particle-effects/"><img src="http://img.youtube.com/vi/HeYKGxUniBI/2.jpg" alt="" /></a></span>
<p>Sorry for the bad quality <img src='http://s0.wp.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
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		<title>Next shattering-test</title>
		<link>http://dfass.wordpress.com/2010/02/03/next-shattering-test/</link>
		<comments>http://dfass.wordpress.com/2010/02/03/next-shattering-test/#comments</comments>
		<pubDate>Wed, 03 Feb 2010 20:13:21 +0000</pubDate>
		<dc:creator>dfass</dc:creator>
				<category><![CDATA[Blender 4 VFX]]></category>

		<guid isPermaLink="false">http://dfass.wordpress.com/?p=119</guid>
		<description><![CDATA[Once again a shatteringtry using the great &#8220;crackmescript&#8221;! I did one BIG mistake: I used more than 100.000 particles to simulate something like dust, but rendered the animation with DOF and motion blur &#8230; so you can´t see many particles . Whatever- check out my 2nd try: 1st i whanted to simulate dust using blender [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=dfass.wordpress.com&amp;blog=11150589&amp;post=119&amp;subd=dfass&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Once again a shatteringtry using the great &#8220;crackmescript&#8221;!</p>
<p>I did one BIG mistake: I used more than 100.000 particles to simulate something like dust, but rendered the animation with DOF and motion blur &#8230; so you can´t see many particles <img src='http://s0.wp.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> .</p>
<p>Whatever- check out my 2nd try:</p>
<span style="text-align:center; display: block;"><a href="http://dfass.wordpress.com/2010/02/03/next-shattering-test/"><img src="http://img.youtube.com/vi/Qc02aA4GiEQ/2.jpg" alt="" /></a></span>
<p>1st i whanted to simulate dust using blender 2.5 smoke-simulator.</p>
<p>But for me it crashes in this scene everytime i try to render <img src='http://s0.wp.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> .<br />
Will check this out in future-versions!</p>
<p>You can download crackme here:</p>
<p>http://www.bulletphysics.org/Bullet/phpBB3/viewtopic.php?p=12281&#038;f=17&#038;t=3133#p1228</p>
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		<title>Shattering! Blender can do it!</title>
		<link>http://dfass.wordpress.com/2010/01/12/shattering-blender-can-do-it/</link>
		<comments>http://dfass.wordpress.com/2010/01/12/shattering-blender-can-do-it/#comments</comments>
		<pubDate>Tue, 12 Jan 2010 21:27:34 +0000</pubDate>
		<dc:creator>dfass</dc:creator>
				<category><![CDATA[Blender 4 VFX]]></category>

		<guid isPermaLink="false">http://dfass.wordpress.com/?p=116</guid>
		<description><![CDATA[Yes! Did you know that Blender can be used for some great 3d-shattering effects? I found that script calles &#8220;Crackme&#8221; (now fracture me) and did a small test for you. With help from 100000 particles for dust, DOF and a little bit postFX (oldcinema) i got that result: This is a 1st try. Next thing [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=dfass.wordpress.com&amp;blog=11150589&amp;post=116&amp;subd=dfass&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Yes! Did you know that Blender can be used for some great 3d-shattering effects?</p>
<p>I found that script calles &#8220;Crackme&#8221; (now fracture me) and did a small test for you.</p>
<p>With help from 100000 particles for dust, DOF and a little bit postFX (oldcinema) i got that result:</p>
<span style="text-align:center; display: block;"><a href="http://dfass.wordpress.com/2010/01/12/shattering-blender-can-do-it/"><img src="http://img.youtube.com/vi/V36VQBpWPcI/2.jpg" alt="" /></a></span>
<p>This is a 1st try.</p>
<p>Next thing will be a combination with the new smoke-simulator for dust <img src='http://s2.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> .</p>
<p>Greets!</p>
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		<title>Smoke like fire&#8230;.</title>
		<link>http://dfass.wordpress.com/2010/01/05/smoke-like-fire/</link>
		<comments>http://dfass.wordpress.com/2010/01/05/smoke-like-fire/#comments</comments>
		<pubDate>Tue, 05 Jan 2010 20:48:50 +0000</pubDate>
		<dc:creator>dfass</dc:creator>
				<category><![CDATA[Blender 4 VFX]]></category>

		<guid isPermaLink="false">http://dfass.wordpress.com/?p=113</guid>
		<description><![CDATA[And now i tryed to make something like a flame-thrower! Remember: This are my 1st attemps. The quality will be better in my next experiments. Enjoy!<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=dfass.wordpress.com&amp;blog=11150589&amp;post=113&amp;subd=dfass&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>And now i tryed to make something like a flame-thrower!</p>
<p>Remember: This are my 1st attemps.<br />
The quality will be better in my next experiments.<br />
Enjoy!</p>
<span style="text-align:center; display: block;"><a href="http://dfass.wordpress.com/2010/01/05/smoke-like-fire/"><img src="http://img.youtube.com/vi/MWWf0QAnxDs/2.jpg" alt="" /></a></span>
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		<title>Great realistic smoke &#8230; Blender 2.5 goes VFX!</title>
		<link>http://dfass.wordpress.com/2010/01/03/great-realistic-smoke-blender-2-5-goes-vfx/</link>
		<comments>http://dfass.wordpress.com/2010/01/03/great-realistic-smoke-blender-2-5-goes-vfx/#comments</comments>
		<pubDate>Sun, 03 Jan 2010 22:13:08 +0000</pubDate>
		<dc:creator>dfass</dc:creator>
				<category><![CDATA[Blender 4 VFX]]></category>

		<guid isPermaLink="false">http://dfass.wordpress.com/?p=109</guid>
		<description><![CDATA[Thanks to Farsthary and the other smoke/volumetrics-developers for that great feature! Today i found a speed-optimized Blender 2.5-Build from MiikaH on graphicall.org! My 1st try with this is here: Think about what we can do with this feature<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=dfass.wordpress.com&amp;blog=11150589&amp;post=109&amp;subd=dfass&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Thanks to Farsthary and the other smoke/volumetrics-developers for that great feature!<br />
Today i found a speed-optimized Blender 2.5-Build from MiikaH on graphicall.org!</p>
<p>My 1st try with this is here:</p>
<span style="text-align:center; display: block;"><a href="http://dfass.wordpress.com/2010/01/03/great-realistic-smoke-blender-2-5-goes-vfx/"><img src="http://img.youtube.com/vi/v53MV2VXlK4/2.jpg" alt="" /></a></span>
<p>Think about what we can do with this feature <img src='http://s2.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Blender got it: Solidify-Modifier</title>
		<link>http://dfass.wordpress.com/2010/01/02/blender-got-it-solidify-modifier/</link>
		<comments>http://dfass.wordpress.com/2010/01/02/blender-got-it-solidify-modifier/#comments</comments>
		<pubDate>Sat, 02 Jan 2010 09:27:04 +0000</pubDate>
		<dc:creator>dfass</dc:creator>
				<category><![CDATA[Blender 4 VFX]]></category>

		<guid isPermaLink="false">http://dfass.wordpress.com/?p=105</guid>
		<description><![CDATA[Yep- everybody was waiting for this feature! Now it is possible to shutter objects with blenders explode-modifer and give the parts a 3rd dimension! Next Steps we would need: - Texture-Controled/randomized fragmentation-script - GameEngine- or PhysX(Nvidia)-Based Partice-Collision &#8212;&#62; Maybe Farsthary´s SPH-Fluid-Development will solve this - Advanced Control of shattering (by impact, explode, glue effects) Here [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=dfass.wordpress.com&amp;blog=11150589&amp;post=105&amp;subd=dfass&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Yep- everybody was waiting for this feature!<br />
Now it is possible to shutter objects with blenders explode-modifer and give the parts a 3rd dimension!</p>
<p>Next Steps we would need:</p>
<p>- Texture-Controled/randomized fragmentation-script</p>
<p>- GameEngine- or PhysX(Nvidia)-Based Partice-Collision<br />
&#8212;&gt; Maybe Farsthary´s SPH-Fluid-Development will solve this <img src='http://s1.wp.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>- Advanced Control of shattering (by impact, explode, glue effects)</p>
<p>Here my trys in Blender 2.5 ALPHA-release:</p>
<span style="text-align:center; display: block;"><a href="http://dfass.wordpress.com/2010/01/02/blender-got-it-solidify-modifier/"><img src="http://img.youtube.com/vi/KvvruDpPMK4/2.jpg" alt="" /></a></span>
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		<title>Poodoo FX &#8211; Starwars Fanfilm &#8230;. 1st VFX-Images</title>
		<link>http://dfass.wordpress.com/2009/12/30/poodoo-fx-starwars-fanfilm-1st-vfx-images/</link>
		<comments>http://dfass.wordpress.com/2009/12/30/poodoo-fx-starwars-fanfilm-1st-vfx-images/#comments</comments>
		<pubDate>Wed, 30 Dec 2009 22:25:48 +0000</pubDate>
		<dc:creator>dfass</dc:creator>
				<category><![CDATA[Poodoo FX]]></category>

		<guid isPermaLink="false">http://dfass.wordpress.com/?p=78</guid>
		<description><![CDATA[Hi! After a long time i restarted my VFX-works on different projects. Actual project is on www.poodoofx.com . Here are some good artists working on one star-wars-fanfilm-project. My work is doing some particle-visuals to simulate Space-Vacuum (broken wall in a starship). On this blog i will publish my work! 1st pictures: The 3d-SET &#8211; done [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=dfass.wordpress.com&amp;blog=11150589&amp;post=78&amp;subd=dfass&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p style="text-align:center;">Hi!</p>
<p style="text-align:center;">After a long time i restarted my VFX-works on different projects.</p>
<p style="text-align:center;">Actual project is on www.poodoofx.com . Here are some good artists working on one star-wars-fanfilm-project.</p>
<p style="text-align:center;">
<div id="attachment_15" class="wp-caption aligncenter" style="width: 310px"><a href="http://dfass.files.wordpress.com/2009/12/poodoofx_logo.jpg"><img class="size-medium wp-image-15" title="poodoofx_logo" src="http://dfass.files.wordpress.com/2009/12/poodoofx_logo.jpg?w=300&#038;h=175" alt="" width="300" height="175" /></a><p class="wp-caption-text">Welcome on PoodooFX</p></div>
<p>My work is doing some particle-visuals to simulate Space-Vacuum (broken wall in a starship).</p>
<p>On this blog i will publish my work!</p>
<p>1st pictures:</p>
<p>The 3d-SET &#8211; done in Blender 2.49:</p>

<a href='http://dfass.wordpress.com/2009/12/30/poodoo-fx-starwars-fanfilm-1st-vfx-images/attachment/0066/' title='0066'><img width="150" height="84" src="http://dfass.files.wordpress.com/2009/12/0066.jpg?w=150&#038;h=84" class="attachment-thumbnail" alt="0066" title="0066" /></a>
<a href='http://dfass.wordpress.com/2009/12/30/poodoo-fx-starwars-fanfilm-1st-vfx-images/set-2/' title='SET'><img width="150" height="84" src="http://dfass.files.wordpress.com/2009/12/set1.jpg?w=150&#038;h=84" class="attachment-thumbnail" alt="SET" title="SET" /></a>
<a href='http://dfass.wordpress.com/2009/12/30/poodoo-fx-starwars-fanfilm-1st-vfx-images/set_side-2/' title='SET_SIDE'><img width="150" height="84" src="http://dfass.files.wordpress.com/2009/12/set_side1.jpg?w=150&#038;h=84" class="attachment-thumbnail" alt="SET_SIDE" title="SET_SIDE" /></a>

<p>As you can see there are some colored elements.</p>
<p>I made a &#8220;particleobjects-group&#8221; to have different particle forms!<br />
The emitter near the 3d-camera emits this forms to simulate space-vacuum!<br />
The colored parts are a mix of animated rotoscoping-masks, shadow-receivers an particle-collidors.<br />
Some Windobjects are there, too. To control the particle-flow and simulate small acceleration!</p>
<p>More will come soon!</p>
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