Here is the next preview of our mouse …. as you can see rockets will come out of the side.
Realized with Constraints and Ipo-Drivers!
Next step is duplicating the small loader-planes and modelling the rockets!

Here is the next preview of our mouse …. as you can see rockets will come out of the side.
Realized with Constraints and Ipo-Drivers!
Next step is duplicating the small loader-planes and modelling the rockets!
Some people from my work had the crazy/funny idea to visualise a computer mouse getting a virus (Thanks to Ionuts!).
1st it was just a joke- but we decided to start a blender-project based on this idea : “Mouse-Viruz!”
–> Mouse-Viruz!-MeshFixed-Model (remove doubles/join triangles):
Ionuts – from my work- made the joke- so i have to say it is his idea!
Christian Franke -from my work, too- modelled the computer mouse in Autodesk Inventor (he´s just too new in Blender).
He modelled the mouse with other parts like cylinders, mechanical connections and sent me all that parts in single files.
Me -Dennis Fassbaender- import everything to blender and animate the mouse with some vfx!
Blender can open the Inventor-Format without problems (just open).
At this time im connecting that parts in Blender and add constraints to simulate mechanical movements.
Also i have to fix some axis for mechanics.
–> Draft-Render of Christian´s standalone parts with basic materials:
–> 1st preview to the mechanical rig with Blender-Constraints:
Hey- im proud to present my visual-effect works for the ERDORA-Film-Project.
The Erdora-Team need help in some scenes. Specialy glowing things and disintigrating with more than 300.000 particles was my job.
Now- after Erdora was published in the beginning of 2010 i can show you my work
.
My favourite scene is that one:
And 3 GlowScenes:
Last year i created some particle-effects for Marco Gutekunst´s film project ABARON.
Now i uploaded the video-sequence.
You should know that a effect like this was not planed! I had to improvise…
Sorry for the bad quality
Once again a shatteringtry using the great “crackmescript”!
I did one BIG mistake: I used more than 100.000 particles to simulate something like dust, but rendered the animation with DOF and motion blur … so you can´t see many particles
.
Whatever- check out my 2nd try:
1st i whanted to simulate dust using blender 2.5 smoke-simulator.
But for me it crashes in this scene everytime i try to render
.
Will check this out in future-versions!
You can download crackme here:
http://www.bulletphysics.org/Bullet/phpBB3/viewtopic.php?p=12281&f=17&t=3133#p1228
Yes! Did you know that Blender can be used for some great 3d-shattering effects?
I found that script calles “Crackme” (now fracture me) and did a small test for you.
With help from 100000 particles for dust, DOF and a little bit postFX (oldcinema) i got that result:
This is a 1st try.
Next thing will be a combination with the new smoke-simulator for dust
.
Greets!
And now i tryed to make something like a flame-thrower!
Remember: This are my 1st attemps.
The quality will be better in my next experiments.
Enjoy!
Thanks to Farsthary and the other smoke/volumetrics-developers for that great feature!
Today i found a speed-optimized Blender 2.5-Build from MiikaH on graphicall.org!
My 1st try with this is here:
Think about what we can do with this feature
Yep- everybody was waiting for this feature!
Now it is possible to shutter objects with blenders explode-modifer and give the parts a 3rd dimension!
Next Steps we would need:
- Texture-Controled/randomized fragmentation-script
- GameEngine- or PhysX(Nvidia)-Based Partice-Collision
—> Maybe Farsthary´s SPH-Fluid-Development will solve this
- Advanced Control of shattering (by impact, explode, glue effects)
Here my trys in Blender 2.5 ALPHA-release:
Hi!
After a long time i restarted my VFX-works on different projects.
Actual project is on www.poodoofx.com . Here are some good artists working on one star-wars-fanfilm-project.
My work is doing some particle-visuals to simulate Space-Vacuum (broken wall in a starship).
On this blog i will publish my work!
1st pictures:
The 3d-SET – done in Blender 2.49:
As you can see there are some colored elements.
I made a “particleobjects-group” to have different particle forms!
The emitter near the 3d-camera emits this forms to simulate space-vacuum!
The colored parts are a mix of animated rotoscoping-masks, shadow-receivers an particle-collidors.
Some Windobjects are there, too. To control the particle-flow and simulate small acceleration!
More will come soon!