Mouse-Viruz 2nd-Rig…

•22. February 2010 • Leave a Comment

Here is the next preview of our mouse …. as you can see rockets will come out of the side.

Realized with Constraints and Ipo-Drivers!

Next step is duplicating the small loader-planes and modelling the rockets!

Mouse-Viruz!

•21. February 2010 • Leave a Comment

Some people from my work had the crazy/funny idea to visualise a computer mouse getting a virus (Thanks to Ionuts!).
1st it was just a joke- but we decided to start a blender-project based on this idea : “Mouse-Viruz!”

–> Mouse-Viruz!-MeshFixed-Model (remove doubles/join triangles):

Ionuts – from my work- made the joke- so i have to say it is his idea!

Christian Franke -from my work, too- modelled the computer mouse in Autodesk Inventor (he´s just too new in Blender).
He modelled the mouse with other parts like cylinders, mechanical connections and sent me all that parts in single files.

Me -Dennis Fassbaender- import everything to blender and animate the mouse with some vfx!

Blender can open the Inventor-Format without problems (just open).
At this time im connecting that parts in Blender and add constraints to simulate mechanical movements.
Also i have to fix some axis for mechanics.

–> Draft-Render of Christian´s standalone parts with basic materials:

–> 1st preview to the mechanical rig with Blender-Constraints:

ERDORA … publishing my visual-effects

•7. February 2010 • Leave a Comment

Hey- im proud to present my visual-effect works for the ERDORA-Film-Project.

The Erdora-Team need help in some scenes. Specialy glowing things and disintigrating with more than 300.000 particles was my job.
Now- after Erdora was published in the beginning of 2010 i can show you my work :) .

My favourite scene is that one:

And 3 GlowScenes:

Abaron Particle-Effects

•7. February 2010 • Leave a Comment

Last year i created some particle-effects for Marco Gutekunst´s film project ABARON.
Now i uploaded the video-sequence.

You should know that a effect like this was not planed! I had to improvise…

Sorry for the bad quality :(

Next shattering-test

•3. February 2010 • Leave a Comment

Once again a shatteringtry using the great “crackmescript”!

I did one BIG mistake: I used more than 100.000 particles to simulate something like dust, but rendered the animation with DOF and motion blur … so you can´t see many particles :D .

Whatever- check out my 2nd try:

1st i whanted to simulate dust using blender 2.5 smoke-simulator.

But for me it crashes in this scene everytime i try to render :( .
Will check this out in future-versions!

You can download crackme here:

http://www.bulletphysics.org/Bullet/phpBB3/viewtopic.php?p=12281&f=17&t=3133#p1228

Shattering! Blender can do it!

•12. January 2010 • Leave a Comment

Yes! Did you know that Blender can be used for some great 3d-shattering effects?

I found that script calles “Crackme” (now fracture me) and did a small test for you.

With help from 100000 particles for dust, DOF and a little bit postFX (oldcinema) i got that result:

This is a 1st try.

Next thing will be a combination with the new smoke-simulator for dust :) .

Greets!

Smoke like fire….

•5. January 2010 • Leave a Comment

And now i tryed to make something like a flame-thrower!

Remember: This are my 1st attemps.
The quality will be better in my next experiments.
Enjoy!

Great realistic smoke … Blender 2.5 goes VFX!

•3. January 2010 • Leave a Comment

Thanks to Farsthary and the other smoke/volumetrics-developers for that great feature!
Today i found a speed-optimized Blender 2.5-Build from MiikaH on graphicall.org!

My 1st try with this is here:

Think about what we can do with this feature :)

Blender got it: Solidify-Modifier

•2. January 2010 • Leave a Comment

Yep- everybody was waiting for this feature!
Now it is possible to shutter objects with blenders explode-modifer and give the parts a 3rd dimension!

Next Steps we would need:

- Texture-Controled/randomized fragmentation-script

- GameEngine- or PhysX(Nvidia)-Based Partice-Collision
—> Maybe Farsthary´s SPH-Fluid-Development will solve this ;)

- Advanced Control of shattering (by impact, explode, glue effects)

Here my trys in Blender 2.5 ALPHA-release:

Poodoo FX – Starwars Fanfilm …. 1st VFX-Images

•30. December 2009 • Leave a Comment

Hi!

After a long time i restarted my VFX-works on different projects.

Actual project is on www.poodoofx.com . Here are some good artists working on one star-wars-fanfilm-project.

Welcome on PoodooFX

My work is doing some particle-visuals to simulate Space-Vacuum (broken wall in a starship).

On this blog i will publish my work!

1st pictures:

The 3d-SET – done in Blender 2.49:

As you can see there are some colored elements.

I made a “particleobjects-group” to have different particle forms!
The emitter near the 3d-camera emits this forms to simulate space-vacuum!
The colored parts are a mix of animated rotoscoping-masks, shadow-receivers an particle-collidors.
Some Windobjects are there, too. To control the particle-flow and simulate small acceleration!

More will come soon!

 
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